Gait Games.

The Latest Releases
Preview of Dying Light: The Monster - Delving into Parkour, Mutants, and Creative Horror Features
Preview of Dying Light: The Monster – Delving into Parkour, Mutants, and Creative Horror Features
7:23 am

**The Dying Light Franchise: An Overview of Dying Light: The Beast**

The Dying Light franchise has consistently been praised for its intense first-person zombie survival gameplay, and with the imminent launch of Dying Light: The Beast, developer Techland is ready to take the series to elevated levels. After participating in an hour-long demonstration, it’s evident that this installment aims to provide an exhilarating adventure for both devoted fans and newcomers.

**A Fresh Locale: Castor Woods**

Dying Light: The Beast immerses players in Castor Woods, an idyllic European tourist destination now devastated by infection. This locale signifies a shift from the cityscapes of earlier entries, presenting an expansive terrain brimming with novel challenges and navigation possibilities. The town, with its eerie charm, acts as a fragile stronghold of humanity on the verge of being reclaimed by the wild.

**Kyle Crane’s Comeback**

In a delightful twist for loyal fans, Dying Light: The Beast reintroduces Kyle Crane, the central character from the original title. His return resolves lingering uncertainties regarding his destiny and lays the groundwork for a new quest: to unveil the secrets surrounding the enigmatic figure referred to as The Baron. Crane’s expedition is filled with peril, as he confronts not only the infected but also The Baron’s elite forces.

**Stealth, Combat, and Parkour Dynamics**

The demonstration highlighted the game’s focus on stealth, combat, and parkour. Players are required to traverse a world laden with dangers, employing a combination of stealth and direct conflict. The parkour mechanics remain smooth and demanding, necessitating proficiency in the controls to effectively navigate the surroundings. The demo featured a tense infiltration mission, where players needed to outwit heavily armed soldiers and fearsome creatures.

**Automobiles and Major Fights**

Dying Light: The Beast brings back drivable vehicles, introducing a dynamic component to the gameplay. The driving mechanics are seamlessly integrated, providing a fluid experience as players maneuver through waves of zombies. The demonstration concluded with an exhilarating boss confrontation against a mutated beast, necessitating strategic weapon use and environmental awareness to endure.

**Excitement for the August Launch**

Set for release this August, Dying Light: The Beast is set to be a remarkable addition to the franchise. Techland has refined various features of the game, ensuring a more polished and engaging experience. With its novel setting, the return of a cherished protagonist, and an array of new gameplay mechanics, fans have plenty to anticipate as they gear up to reenter the realm of Dying Light.

READ ARTICLE

Arrow pointing right
Marvel's Deadpool VR Preview: A Fun Experience Featuring Adult Themes
Marvel’s Deadpool VR Preview: A Fun Experience Featuring Adult Themes
11:03 pm

At the Summer Game Fest 2025, Marvel’s Deadpool VR, developed by Twisted Pixel and Oculus Studios alongside Marvel Games, was not simply unveiled; attendees had the chance to experience being the Merc with the Mouth on the Play Days show floor. As a long-time Deadpool enthusiast, I regrettably found myself unable to engage in the VR experience when the chance presented itself, leading me to forgo the hands-on session.

Nonetheless, this allowed me to converse with several members of the Twisted Pixel development team while observing others play, affording me valuable insights into the game that would surpass what I might have gathered through personal gameplay.

With a release window set for 2025, Marvel’s Deadpool VR is set to launch exclusively on Meta Quest 3 and 3S. The demo kicked off with players controlling Deadpool’s head, tasked with reuniting it with his body. The game promises a brand-new narrative while also planning to explore various locations and characters throughout the MCU, emphasizing, “It’s real metaverse stuff—in the Marvel Universe sense, not the VR one.” Naturally, I couldn’t help but inquire about potential spoilers, but they maintained a level of secrecy. They did reveal, however, that players will encounter Lady Deathstrike, Mephisto, and a slew of Marvel content that hasn’t been disclosed yet.

No Deadpool experience would be complete without some fourth-wall-breaking, and Marvel’s Deadpool VR is replete with it. He’s aware he’s in a video game, with Shield contracting him to seize a helicopter, only for him to crash it instead, triggering chaos. As I watched, it appeared no two players approached the game identically, a fact confirmed by the Twisted Pixel team who explained their goal of ensuring a unique experience for each player. In addition to wielding Deadpool’s iconic firearms and katanas, they aimed to encapsulate the absurdity of Deadpool’s character in a VR setting.

“Like any exceptional VR game, if you can visualize it, you can probably execute it. Sure, you can merely stab or shoot your foes, but where’s the excitement in that? Punch someone while clutching a grenade? Absolutely. Take your recently severed arm and hurl it at the enemies? Disgusting, but why not? Shove an enemy’s face into a whirling propeller? A bloody, yet effective, method. Soldiers, demonic canines, peculiar humanoid lizards, unsettling worm-like creatures, they’re all poised for creative (some might label it sadistic) dismemberment.”

Deadpool stands as a wildly popular, yet somewhat niche Marvel character, perhaps not as kid-friendly as some of his counterparts. Combined with the even more specialized VR gaming market and the exclusive Meta Quest platform, I have some concerns for this title. What I can express is that I’m certainly eager to dive in, but as I mentioned before, VR tends to make me extremely ill. I relayed my concerns to Twisted Pixel, apologizing for not participating hands-on, and they encouraged me enough that I can try it safely from home, avoiding the chaos of the show floor.

The team mentioned implementing several accessibility options intended to assist individuals like me in playing Marvel’s Deadpool VR without succumbing to motion sickness. Examples they provided included the capability to control snap or free turns, along with the adjustable value of those fields. There’s a camera reset command, and the game adapts to your arm length, which is thrilling for those of us on the shorter side. I also appreciated the option to play either standing or seated, as well as the ability to switch your dominant hand. I’m not asserting it will work, but I sincerely hope it does.

Marvel’s Deadpool VR is certainly not designed for children; however, I might consider letting my oldest (10) partake. The art style pays tribute to Marvel comics, opting for a more cartoonish aesthetic rather than a realistic approach, which I find quite appealing. Despite the game’s gory aspects, its more stylized look reduces the perceived aggression. I should mention that I wasn’t able to hear the complete audio, and while I know the game will feature adult language, I can’t confirm the full extent of its maturity level.

Another point touched upon by Twisted Pixel, which I might have overlooked during the demo, is the impressive replayability of Marvel’s Deadpool VR. Collectibles may lure players back, but there are also weapon upgrades, allowing for varied playthroughs. For example, you can enhance your sword to transform it into a boomerang, which is simply cool.

Given that Deadpool is aware he exists within Marvel’s Deadpool VR, I was curious whether any dialogue changes occur during repeated playthroughs. The response was a res…

READ ARTICLE

Arrow pointing right
Konami Unveils 2025 Roster: Silent Hill Remake, Metal Gear Solid Multiplayer, and More Releases
Konami Unveils 2025 Roster: Silent Hill Remake, Metal Gear Solid Multiplayer, and More Releases
2:43 pm

Just a few days prior, the Konami Press Start 2025 event was unveiled, and as it commenced today, here are all the fresh announcements from the showcase.

As Summer Game Fest 2025 fades in the distance, fans gaze toward the future and the recently revealed Konami Press Start 2025 showcase. Each year, certain developers keep their surprises under wraps for before SGF 2025, while others prefer to wait until after the massive event to highlight what’s forthcoming for gamers; this year, Konami takes that distinction. Although Konami had no new presentations at the Summer Game Fest, the Konami Press Start event aired today, showcasing what the company is planning for the next year and beyond.

Below, fans can discover all the announcements from the Konami Press Start 2025 showcase.

METAL GEAR SOLID Δ: SNAKE EATER – Fox Hunt Multiplayer

The Konami Press Start 2025 showcase kicked off strongly with a new look at the upcoming METAL GEAR SOLID Δ: SNAKE EATER Remaster, and with just two months left until launch, Konami unveiled an exciting new mode for the game called Fox Hunt. This new mode exists in the same universe as Snake Eater but operates quite differently. Konami characterizes this mode as a “new type of mode” focusing on the series’ stealth gameplay mechanics.

Additional expansions were announced for the forthcoming remaster, including the teased bonus content from the PS2 original (like Ape Escape’s Snake vs. Monkey), confirming that the developers at Virtuos aim to elevate Snake Eater for this re-release.

METAL GEAR SOLID Δ: SNAKE EATER is set to launch on August 28.

Darwin’s Paradox

Next up was the debut title from ZDT Studios, a mollusk stealth game named Darwin’s Paradox! Players assume the role of Darwin, an octopus removed from his natural ocean environment and thrust into a tumultuous world controlled by UFOOD INC., where a nefarious plot for global dominance is afoot.

Darwin’s Paradox! is available for wish-listing on Steam today.

Konami Press Start 2025: Other Announcements

– eBaseball MLB Pro Spirit – The inaugural American baseball mobile game featuring actual MLB line-ups and rosters.
– Upcoming tournament details for Yu-Gi-Oh! have been disclosed along with a preview of the continuing promotional short anime series, The Chronicles.
– Producer Rui Naito and Director Tatsuya Ogushi of Suikoden I&II HD Remaster confirmed the title will be released on Nintendo Switch 2. They also announced Suikoden StarLeap, a brand new RPG set in the Suikoden universe, marking the first mobile game in the series, also headed to Steam.
– Gradius Origins will be available on PC via Steam, PS5, Xbox Series, and Nintendo Switch 2 on August 7, 2025.
– Deliver At All Costs released a post-launch trailer after its May 20 debut, viewable here.
– Eden’s Zero is finally receiving a game adaptation, and Konami has released a Demo that carries over progress to the main game today. The Demo is accessible on Xbox Series S/X, PS5, and PC.
– A new trailer was dropped for an upcoming Nintendo Switch 2 exclusive title from Konami, Survival Kids, which is available now.

The final announcements from the Konami Press Start 2025 showcase provided a fresh perspective on the upcoming title Silent Hill f. Silent Hill f is the series’ first installment set in Silent Hill itself, with the location shifting to Japan. The new Silent Hill f is scheduled for release on September 25, 2025, and the developers’ inspiration for the new setting and ‘Finding the Beauty in Terror’ theme is hauntingly intense.

At the conclusion of the Konami Press Start 2025 showcase, Konami disclosed that a Silent Hill Remake is currently in development with Bloober Team, the same team that created the well-received Silent Hill 2 Remake. Regrettably, aside from the above image, no further details regarding the remake have been revealed. Fans can catch the entire Konami Press Start presentation on the official Konami YouTube channel.

READ ARTICLE

Arrow pointing right